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-rw-r--r--src/Blocks/BlockChest.h182
1 files changed, 0 insertions, 182 deletions
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 88476c82d..119216d00 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -18,184 +18,6 @@ public:
using Super::Super;
- /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */
- static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
- {
- a_Yaw += 90 + 45; // So its not aligned with axis
-
- if (a_Yaw > 360.f)
- {
- a_Yaw -= 360.f;
- }
- if ((a_Yaw >= 0.f) && (a_Yaw < 90.f))
- {
- return 0x04;
- }
- else if ((a_Yaw >= 180) && (a_Yaw < 270))
- {
- return 0x05;
- }
- else if ((a_Yaw >= 90) && (a_Yaw < 180))
- {
- return 0x02;
- }
- else
- {
- return 0x03;
- }
- }
-
-private:
-
- virtual bool GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface,
- cPlayer & a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) const override
- {
- // Cannot place right next to double-chest:
- if (!CanBeAt(a_ChunkInterface, a_PlacedBlockPos))
- {
- // Yup, cannot form a triple-chest, refuse:
- return false;
- }
-
- // Try to read double-chest information:
- cBlockArea Area;
- if (!Area.Read(a_ChunkInterface, a_PlacedBlockPos - Vector3i(1, 0, 1), a_PlacedBlockPos + Vector3i(1, 0, 1)))
- {
- return false;
- }
-
- // Get meta as if this was a single-chest:
- if (!Super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_PlacedBlockPos, a_ClickedBlockFace, a_CursorPos, a_BlockType, a_BlockMeta))
- {
- return false;
- }
-
- // Check if this forms a doublechest, if so, need to adjust the meta:
- double yaw = a_Player.GetYaw();
- if (
- (Area.GetRelBlockType(0, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
- )
- {
- a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3;
- return true;
- }
- if (
- (Area.GetRelBlockType(1, 0, 0) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
- )
- {
- a_BlockMeta = (yaw < 0) ? 4 : 5;
- return true;
- }
-
-
- return true;
- }
-
-
-
-
-
- virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
- {
- auto BlockPos = a_Chunk.RelativeToAbsolute(a_RelPos);
- return CanBeAt(a_ChunkInterface, BlockPos);
- }
-
-
-
-
-
- bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) const
- {
- cBlockArea Area;
- if (!Area.Read(a_ChunkInterface, a_BlockPos - Vector3i(2, 0, 2), a_BlockPos + Vector3i(2, 0, 2)))
- {
- // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow.
- return false;
- }
-
- int NumChestNeighbors = 0;
- if (Area.GetRelBlockType(1, 0, 2) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(0, 0, 2) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(3, 0, 2) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(4, 0, 2) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(2, 0, 1) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(2, 0, 0) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 1) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 1) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- if (Area.GetRelBlockType(2, 0, 3) == m_BlockType)
- {
- if (
- (Area.GetRelBlockType(2, 0, 4) == m_BlockType) ||
- (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ||
- (Area.GetRelBlockType(3, 0, 3) == m_BlockType)
- )
- {
- // Already a doublechest neighbor, disallow:
- return false;
- }
- NumChestNeighbors += 1;
- }
- return (NumChestNeighbors < 2);
- }
-
-
-
-
-
- /** If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. */
- bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) const
- {
- if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType)
- {
- return false;
- }
- a_ChunkInterface.SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta);
- return true;
- }
-
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
@@ -203,7 +25,3 @@ private:
return 13;
}
} ;
-
-
-
-